Not that providing for a marginal advantage is the only critical element in competitive game design. I will concede that all reasonably designed competitive games share three basic traits: ambiguity of optimal play, diversity of play, and allowance for skill.
by Sean Plott (http://interactive.usc.edu/members/splott/2009/02/the_marginal_advantage.html)
1 comment:
Compare this to the Greedy Algorithm
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